
Redfall is an open-world, single player and co-op FPS from Arkane Austin, the award-winning team behind Prey and Dishonored. Continuing Arkane’s legacy of carefully crafted worlds and immersive sims, Redfall brings the studio’s signature gameplay to this story-driven action shooter.
Role
Graphics Programmer
Game Engine
Modified Unreal Engine 4.26
Platform
PC (Windows) | Xbox Series X/S | Steam Deck
Development Time
N/A
Team Size
100+ People
Redfall Trailer
Screenshots

Redfall - Art

Redfall - Official Cover Art

Redfall - Screenshot

Redfall - Art
Roles and Responsibilities
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Shipped the game globally in May 2023 & post launch bug fixes & support as per the needs of the team & the project.
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Maintained the entire rendering pipeline including stability, feature requests, integrated plugins, overnight jobs for pre-baked content.
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Managed Integrated Hardware Vendors (I.H.V.) communications alongside Tech Director and Tech Lead to integrate FSR2, DLSS3 and XeSS.
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Spearheaded depth priority implementation with Tech Art to render character on top while which yielded a 20% pixel rendering optimization while ensuring support for third-party upscalers & frame generation.
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Added art direction controls for Lighting team to tweak Fog, Lighting and Shadowing.
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Implemented texture streaming for decals and added options to modify opacity and normals within the material system for VFX.
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Worked with Tech Lead to profile and manage scalability settings across platforms.
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Developed UI for graphics settings including HDR calibration screen.
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Backported Important Engine updates for stability and optimization.
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Communicated with multi-disciplinary team for features, optimizations, bug fixing & task triaging.
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Assessed performance using Unreal Insights, PIX and platform tools for PC and consoles.
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Onboarded and transitioned contractors and other developers within the department.
Post Mortem
What Went Well ?
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In Progress
What Went Wrong ?
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In progress
What I Learned ?
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In Progress